Sorry if I'm sounding a bit blunt here, but I really don't have the time now for dealing with extraordinary amounts of balancing stuff. I just want to get the game started.
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Originally Posted by Gregstrom
1) I agree the poison bows are a bit uber, but they are the only stand-out infantry unit Themiskyra has. Str 9 + spear is otherwise the limit of Themiskyra's infantry ability, and that's not exactly great. I'd like to reach some sort of compromise here.
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Erh.. If you need to have single absolutely overpowered unit in order to have "stand-out" infantry unit, the nation is broken. Poison Bows are just too uber. Even if they costed like 20/25 gold they'd be the only thing you'd recruit. IMHO, it's not like the nation really needs them, you have Shadow Vestals and other nice sacreds afterall.
My final offer is to give them short bows and perhaps -1 gold cost. It's not like 11gold per piece prec 12 archers would be "bad". Certainly above average.
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Originally Posted by Gregstrom
2) S2W1 is sorta reachable for Themiskyra, and yeah - the forge bonus is a biggie. 15 pearls is pretty cheap for that, even with no clams. 20 pearls, no forge bonus?
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Sounds good, I can accept thse terms. But I really can't understand why you'd want to keep them in. The summon just feels like absolute meta-game "unit", shoehorned in just so that the nation could have a unit with forge bonus. (at least when I summoned one, it was a total mood killer. It *might* fit as a summon for MA Ulm/ Bogarus, but not this nation).
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Originally Posted by Gregstrom
The caryatid lacks the golem's biggest bonus, teleportation. It's lower on hits and just can't raid in the same way. I'll put it up to 25, and I guess I'll see if it's worth casting.
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Mapmove 3 is a big fix for that, just give it flying boots and it should have 0% problems in the movement front. Besides, E+H is a *lot* better buffing paths than S (and removes the achilles heel of Mind Duel).
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Originally Posted by Gregstrom
4) That's 36 slaves + 20 N gems for GoR - the Storm Children don't come out as commanders. Oh, and you need to do some empowering before you can cast it. Is that still underpriced?
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Eh, when I casted it, I got one as a commander + four of them as troops. I'll try it again this evening to see if I just hit some bug or something.
Empowering or not, 20 nature gems is really cheap for A4 thugmage. That's really close to Air Queen level of awesome (especially considering that they have slots for both air boosters)
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Originally Posted by Gregstrom
5) Wishing Stars is pretty much the only spammable damage spell Themiskyra has, given their weak paths. And they get it later than other nations get the standard spammable unpleasantnesses Themiskyra just can't cast on the battlefield. As previously, I'd rather work out a compromise - increased fatigue? Reduced precision?
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Eh, if it's really necessary to keep that spell, I'd say that +10 fatigue and -2 prec should make it a bit less offending (but, *shrug* it's not like you'd cast it without reverse communioning "Power of the Spheres" and "Aim").
Does this nation have a thread anywhere, btw? I'd like to give some feedback on the nation. For me, the nation seems thematically nice (excluding some misses), but the some of the graphics and gameplay element could really use improvement.
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Originally Posted by Alpine Joe
If its all the same to you guys, I would like to give the dwarves a warhammer colleague by playing Skaven....
If someone has a problem with that, please let me know.
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Depends on how does it fit. If it clashes with Themiskyra I won't allow it (it shouldn't clash with Dwarfs + CBM). I'll test it today/tomorrow.