Thread: LRS vs. Planets
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Old July 1st, 2002, 08:45 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: LRS vs. Planets

The 'Psychic Scanner' Facility is a Psychic Facility by default, even if the power it uses is called 'Long Range Scanner - System'. Think what this means. There is some sort of 'Psychic Technology' for viewing the contents of ships anywhere in the system. This might have other uses, you know. Intelligence related uses. I have modded the Psychic Scanner in my game to have another power. It makes Psychic races more resistant to intelligence attacks, which you'd expect them to be anyway. This makes it much more worthwhile and less of a 'lost' facility slot.

Name := Remote Viewer Facility I
Description := Psychic intelligence complex which can detect enemy agents in the system and perform a detailed scan of enemy ships within the system.
Facility Group := Psychic
Facility Family := 97
Roman Numeral := 1
Restrictions := None
Pic Num := 42
Cost Minerals := 20000
Cost Organics := 10000
Cost Radioactives := 20000
Number of Tech Req := 1
Tech Area Req 1 := Psychic Technology
Tech Level Req 1 := 3
Number of Abilities := 2
Ability 1 Type := Long Range Scanner - System
Ability 1 Descr := Any ship within the system can be scanned in detail.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Change Bad Intelligence Chance - System
Ability 2 Descr := Decreases the chance of successful sabotage activities in this system (Only one facility per system effective).
Ability 2 Val 1 := -10
Ability 2 Val 2 := 0

Name := Remote Viewer Facility II
Description := Psychic intelligence complex which can detect enemy agents in the system and perform detailed scans of any ships within the system.
Facility Group := Psychic
Facility Family := 97
Roman Numeral := 2
Restrictions := None
Pic Num := 42
Cost Minerals := 10000
Cost Organics := 5000
Cost Radioactives := 10000
Number of Tech Req := 1
Tech Area Req 1 := Psychic Technology
Tech Level Req 1 := 4
Number of Abilities := 2
Ability 1 Type := Long Range Scanner - System
Ability 1 Descr := Any ship within the system can be scanned in detail.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Change Bad Intelligence Chance - System
Ability 2 Descr := Decreases the chance of successful sabotage activities in this system (Only one facility per system effective).
Ability 2 Val 1 := -20
Ability 2 Val 2 := 0

Name := Remote Viewer Facility III
Description := Psychic intelligence complex which can detect enemy agents in the system and perform detailed scans of any ships within the system.
Facility Group := Psychic
Facility Family := 97
Roman Numeral := 3
Restrictions := None
Pic Num := 42
Cost Minerals := 5000
Cost Organics := 2500
Cost Radioactives := 5000
Number of Tech Req := 1
Tech Area Req 1 := Psychic Technology
Tech Level Req 1 := 5
Number of Abilities := 2
Ability 1 Type := Long Range Scanner - System
Ability 1 Descr := Any ship within the system can be scanned in detail.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Change Bad Intelligence Chance - System
Ability 2 Descr := Decreases the chance of successful sabotage activities in this system (Only one facility per system effective).
Ability 2 Val 1 := -30
Ability 2 Val 2 := 0

[ July 01, 2002, 19:47: Message edited by: Baron Munchausen ]
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