In general news, Skaven seem to work with Themiskyra. I'll put the game up on llamaserver once I manage to decide my own nation.
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Originally Posted by Gregstrom
1. Hokay, although I'd prefer 12 gold and a composite bow. My view on Themiskyra's melee infantry is that they're competent but just don't really hurt anything - you have to rely on sonething else to actually kill enemies.
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Well, I guess it would be closer to original intent to give them very good archers. 12gcost 12 prec composites make me uneasy though, especially when combined with the cost-effective sacreds (Shadow Vestals are a must recruit even without a bless).
Absolute final offer (take it or leave it): 13gcost composites.
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Originally Posted by Gregstrom
Oddly, there is a weak thematic link here. The Scythians (Amazons being in theory an offshoot of the Scythians/Sarmatians) were at one point in their history home to some pretty advanced metallurgists.
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Oh, didn't know that. Makes a bit more sense now. The description could use work though to actually convey this connection.
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Originally Posted by Gregstrom
4. I could've sworn I only got non-commanders... it was a while ago, though. I'll take your word for it then, and double up the cost.
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I tested it again and figured out the problem. It likely has wrong effect number (to summon commanders instead of troops). If you quickfix it to actual intent (5 as troops), I could go with a cost of 50. Then the price of one A4 mage would be about 10 blood + 20 nature and about 1.3x "good" mage turns, which could be considered okay with the hassle of research and possible empowering. One option would be to reduce their magic to A3 and perhaps even reduce the cost for the summon to 32 (this would make a bit more like a troop summon instead of half-done thugmage summon).
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Originally Posted by Gregstrom
5. I'll put those in. Aim I can see, and I guess I can see casting PotS and LotNS for the +1 pen. I guess we'll see if it compares well to Soul Slay (I think it may be a bit better against thugs/SCs, but maybe not as good against armies).
Edit: maybe Gifts from Heaven is a better comparison? Same low acc. (with the changes, at least), 3 effects, but GfH has more AoE and doesn't give a save.
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Eh, Gifts is a lot harder to cast and very fatiguing to boot. You do have a bit point though on the combat magic for the nation being suck. I'd reduce the spell to researchlevel 7 (but keep the other nerfs).
I also noticed some bugs that you might want to fix. The Valkyrie has two shields, but no armor. Likely the "kite shield" is meant to be chain cuirass or something. Also, the Strom Children have bugged slots (2 heads? I'd guess the intent was 1 head, 1 body + 4 misc slots) The Elemental Armors on Onyx Amazons are also odd, but intended I guess.
So yeah, if you do these tweaks, I'd be okay with the nation being in game.