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Old November 23rd, 2009, 01:49 PM
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Default Re: Debugging: Bad Armor

Quote:
Originally Posted by Illuminated One View Post
I had the same problem - replacing the numbers with strings

i.e. #armor "Ceramic great shield" instead of #armor 352

fixed it.
++ Good call. Didn't even notice, but the #armor command does not accept armor numbers as arguments (see section 10.14 of the modding manual.) That's almost certainly the issue (though I'd still have reservations re: the slots.)
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