Andy's post suggests that this game handles terrain in a more sophisticated manner than I imagined.
Imp, I agree about the roads situation. I recall I had a ten man infantry squad running down a paved road, behind my lines, when a large artillery shell landed in their hex. Every single man in squad was a casualty.
It was a campaign and I lost an excellent NCO, but I remember being impressed with how realistic that was.
I hadn't really thought about the fact that the game is able to vary the defensive protection of terrain according to the type of fire.
I like to have a rough grasp of what the game is doing, which is why I start threads like this, but during a battle I don't reduce the game to set of maths formulas. I prefer to play intuitively, which is probably the most fun way to play anyway.
Cross