Re: Astral magic seems overpowered
Yeah, Astral isn't really so bad, now that clams have been nerfed, other than the silly out of place healing spells. Water and Fire, on the other hand, need help, in the form of brand new spells, rather than improving on what we've already got, since atleast Fire is too monotonous.
Air isn't as bad, but not quite as strong as Earth. More illusion-based Summons would be nice, and possibly an improved version of the Corpse Man Construction spell? Or maybe just a stronger "Vine Ogre" version at a higher level?
I liked how another thread suggested the Ziz be given the Assassinate ability. Putting that on the Great Eagle, along with a little Stealth, would be nice.
Nature could stand to be brought up to the same level as Blood/Death/Astral, but that wouldn't take much.
__________________
You've sailed off the edge of the map--here there be badgers!
|