Re: Astral magic seems overpowered
CBM is the standard, and in this case I'd suggest it's appropriate. Dom3 is a beautiful game, even out of the box, but I think it's just too complex for someone as close as the Devs, to the game they created, to balance it appropriately. CBM fulfills that purpose admirably (if not perfectly--there are certain points at which I disagree with certain choices. Also, CBM tends not to actually add any new content.).
I can't absolutely say that CBM is a "dictatorship" as such, but I think it's a great jumping off point, for either adding new content to, or to tweak what's already been done.
And I for one certainly wouldn't want to redo everything Quantum_Mechani has already done.
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