
November 28th, 2009, 10:07 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,620
Thanks: 4,063
Thanked 5,820 Times in 2,872 Posts
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Re: Some questions regarding the game
Dispite being outwardly similar there are significant differences between SPWW2 and WaW.
The artillery point of impact will drift if there is no LOS. Because the game allows God like views of the battlefield this prevents people from calling in arty on targets with GPS accuracy when the target hex is well out of sight of any spotter he may have. This simulates an artillery shoot when all the real life spotter has to go by is an occasionally glimpse of smoke from explosions sort-of-maybe in the general vacinity of where he asked the batteries to fire because he suspected this may be an area where enemy troops might be. It takes longer to correct fire when you have no LOS and the corrections take up more game time to execute. If you want accurate artillery fire you need a spotter who can see the target hex and if he can see the target any corrections you may want to make can be made much more quickly than if he could not see the target hex
Don
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