Re: New option Idea for SE4 - Surrendering
While not really addressing the topic directly on point, the concept of surrendering could be greatly expanded in SEIV. It might take some serious recoding, but I can wish.
The best gaming model for a surrender that I have ever seen is from Empires in Arms. It’s a non computer game for the most part, unless Aide De Campe is being used as a supplement.
A surrendering power would offer a surrender.
The winning power would then counter offer with either a conditional or unconditional surrender. A conditional surrender had to be accepted by the loser, while an unconditional surrender could be rejected.
For the terms of a surrender, there were two tables, one more severe than the other. An conditional surrender allowed two choices from the lesser table, while an unconditional surrender allowed three choices from either table.
Following a surrender, there was a mandatory peace imposed.
The in game effect was to allow for multiple wars, wars of revenge, and carefully designed peace treaties which added a lot of flavor to the game. Such a feature could help eliminate the 1000 years wars between brotherly empires, a part of SEIV which makes me pull my hair out.
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~~Repo Man at your service~~
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