Re: Astral magic seems overpowered
Shark Attack used to be more awesome. You need a pretty big battle to make it worthwhile now. I'd prefer to cast Summon Sharks three times instead, in most cases. The little sharks distract mages in the backfield, and split up the enemy army so you're only fighting a bit of it at a time.
In a medium battle underwater (10-15 turns before an army rout), I've been lucky to get 1 or 2 sharks out of Shark Attack.
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