Re: Range Attenuation!
In SE3, every component had 1 hitpoint.
The emissive Armor said "takes 3 damage to destroy"
When a shot <3 damage hit, nothing happened.
When a shot =3 damage hit, the armor was destroyed, nothing else.
When a shot >3 damage hit the emissive absorbed four points of it.
If the leftover damage hit another emissive armor component, it would get a chance to absorb 3 hitpoints as well.
Compare this to SE4's EA.
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