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Old December 4th, 2009, 02:14 PM

rdonj rdonj is offline
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Default Re: Overlords - Game Thread. (playing)

LupusFatalis Pmed me with this.

Quote:
An overlord's capital counts as either an overlord starting fort or a capital, but not both at the same time. Non-capital overlord forts do not count toward the capital count. That is to say the most possible castle quantity (toward victory) that can be obtained from a single overlord is 2.

That is that correct, no? If so post it so we don't have to hear any more nonsense on victory conditions, hehe.
Okay, here we go.

IF YOU ARE AN OVERLORD: Those extra starting forts you had do not mean anything to you, they are just a perk of being an overlord. They contribute nothing to YOUR victory conditions.

IF YOU ARE NOT AN OVERLORD: The extra forts that overlords STARTED with count as capitols as far as your victory conditions are concerned. Forts they built after the start mean nothing to you and have no more value than any other fort. A fort only counts ONCE, whether it is a capitol or a non-cap starting fort, it is never worth more than one victory point. And finally, all forts that an overlord started with are worth one vp to any normal who captures them. That is to say, if you own an overlord's capitol and both forts he started with, combined they are worth 3 VPs.


Lumen: I think I've already said this before, but if I start another overlords-themed game in the future I am almost certainly lifting restrictions on how overlords are permitted to attack, because at present I think they are too vulnerable to certain situations and they can be put into positions where they can be stuck fighting someone for an incredibly long period of time when they could just roll over and crush them in their sleep. I'd like to change that.
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