
July 4th, 2002, 09:19 PM
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Range Attenuation!
Quote:
Originally posted by jimbob:
Baron:
I like the idea of attenuating the direct fire weapons, it seems the direct fire weapons are so powerful and have such a long range that heck, who uses missiles?! And what's the purpose of having torpedo weapons if they're useless?
But instead of increasing direct fire attenuation, wouldn't it just be easier to increase torpedo range (with little attenuation) and keep the direct fire weapon ranges "short" relative to torpedo range? The modding would go quicker anyway...
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Unfortunately, range is a very limited commodity in the current combat system. If we could put another row of boxes into the display and run ranges out to 30 or even 40 there would be much more room for differences. We're stuck with 20 for now.
But yes, it would be best for beam weapons to be the shortest ranged weapons, torpedos should be longer ranged than beams, and then seekers should be the longest ranged of all. MM should have multiplied the weapons' ranges by 10 as well as the damage, I guess. Then we'd have space to arrange things more realistically.
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