Thread: How to not die
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Old December 5th, 2009, 12:10 PM
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Default Re: How to not die

Quote:
Originally Posted by rdonj View Post
The real cost of using a mage isn't the gold cost. You were going to recruit that guy anyway. The real cost is the research you don't get to do with them and any gems you spend casting spells/forging gear for them.

Sacreds are pretty much the ideal targets to use such spells on because they're expensive, usually very limited in number and can be pretty tough to kill conventionally if you don't have a good bless also.
Hmmm, I guess you're talking about numbness, which is certainly true. Any spell with a small (or no) AOE doesn't work well unless there are high value targets. If you were to reverse the scenario though and say you have the elite (sacred?) units vs a larger mass of less powerful opponents then you would look to using some of the other strategies I suggest. Curse of the desert, for example would be a good substitute for what I just did with numbness if you were facing...say...a mass of stout Abysian/Pythium/Ulmish/Ermorian/etc. infantry instead of sacred cavalry. 3 guys spamming curse of the desert can affect a hell of a lot of MR 10-12 guys in the time it takes to close to melee, particularly if you invest in a couple cheap void eyes. Stack this on with grip of winter, quagmire, or whatever is appropriate and you can often be pleasantly surprised at the relatively modest stuff that suddenly becomes elite heavy lifters. If you think you might be using a strategy like this it may even make sense to look to a magic-2 scale. Remember, all those little +1s and +2s can really add up.

Last edited by Baalz; December 5th, 2009 at 12:17 PM..
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