Re: calling new modders
Here is an example from the More Nations mod
#selectnation 80
#era 1
#name "Utherz"
#color .8 .35 .61
#startcom 34 - basic commander
#startunittype1 17 - basic archer
#startunittype2 28 - light infantry
#startunitnbrs1 20 - heavy cavalry
#startunitnbrs2 20 - heavy cavalry
#startscout 426 - basic scout
#addrecunit 28 - light infantry
#addrecunit 38 - heavy infantry
#addrecunit 20 - heavy cavalry
#addrecunit 17 - basic archer
#addrecunit 217 - flagellant
#addreccom 426 - basic scout
#addreccom 34 - basic commander
#addreccom 240 - basic priest
#addreccom 105 - druid
#defcom1 34 - basic commander
#defcom2 105 - druid
#defunit1 17 - basic archer
#defunit2 28 - light infantry
#defunit1b 38 - heavy infantry
#defunit2b 20 - heavy cavalry
#defmult1 20 - heavy cavalry
#hero1 559 - Sleeper
#hero2 378 - Hero
#hero3 381 - heroine
#hero4 1111 - Arch Bishop of the Sacred Shroud
#hero5 1073 - Maker of the Maze
#hero6 190 - Mound King
#multihero1 428
#multihero2 391
#startsite "Assassins Guild"
#startsite "Forest of a Thousand Streams" w1d1 & 363 Enchantress
#startsite "Ebony Tower" s1d3 & 339 sorcerer
#startsite "Castle Arcanum" f1e1 & 312 wizard 875 warrior mage
#end
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all mages can only be recruited at the main castle
only the Druid can be recruited from secondary castles
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assassins can only be recruited from capital (thats good)
Last edited by Gandalf Parker; December 6th, 2009 at 02:50 PM..
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