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Originally Posted by Valerius
I definitely wouldn't advocate staling/AI but I think many times there are other choices. For instance, in the first Cripple Fight game Meglobob and I fought a long war - it was a fun 1 vs 1 fight but largely irrelevant as more powerful nations decided the game winner. I don't really feel we had a responsibility to stop our war and dogpile the leader(s) but some might disagree and say we should have done exactly that. I think there's a responsibility to the game but not an obligation to proceed with a certain course of action.
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Yes, that is also a nice option. I don't know the exact game situation, so I can't say what I would do, but if my nation was irrelevant in the big picture, it could be fun to pursue a private little war against a good opponent.
Quote:
Originally Posted by Valerius
Well, I guess that all depends on which side you're on. As I recall Executor wasn't too fond of his experiences with them. 
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Haha, yes I remember some of his frustrations. But, there were really some over the top situations with him. He was dogpiled by 3-4 nations at times when he wasn't near to being the game leader.
Quote:
Originally Posted by Valerius
That's an interesting point but I have to admit if someone has been a good ally but played a better game, such that they are a leading nation and I am out of the running, I would hesitate to turn on them. If I weren't giving myself a chance to win but just helping a third nation get the win I doubt I would do so (If the third nation has also been my enemy then the decision is easy  ).
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Well of course there are different positions on the matter. I stated mine, but I respect others as well. I guess it's situational. I try to keep in mind that this is not a team game and that playing it as a team may be unfair to other players who didn't have a team of their own.
Quote:
Originally Posted by Valerius
Hmm, so maybe it's better to be the second ranking power so that you can capitalize on such a situation than it is to be the leader who gets dogpiled? Guess I should have thought of that before casting GoNB. 
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It proved not to be the case in this game, but it most often is. Keep that in mind for your future games.

Also, there's the Sun Tzu's principle - try to appear weak when you are in fact strong. That was much easier done with gem gens. Graphs off would help as well.