
December 6th, 2009, 08:37 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: EA Atlantis - Bad*ss Battletoads
Fighting R’yleh:
These guys are not nearly as threatening as they appear. As I suggest, sea trolls almost completely negate their mind blasters. Outside of mind blasters, what to they have going on early? Basically, inferior versions of what you can recruit. Well, in CBM they do have slave trolls, but those guys are gonna go down even easier than Oceana’s knights to numbness, and they can barely hit the broad side of a barn so just trying to chew through sharks in cold water is gonna pass them out. Shamblers? Bah, they’ll get torn to shreds by your warriors of the deep. Lobo guards? Those are deep one appetizers. The rest of their lineup? Basically no better than indies.
Their mages? Expensive and pretty much just bring astral and water to the party…so what help is that early on? Body ethereal? You’re wielding magic weapons. Soul slay? I guess that could take out your trolls and leave you open to mind blasting, but at 1 gem apiece you can bring a lot of trolls if you want.
I’m sure a clever R’yleh opponent could come up with some stuff to do, but the Atlantis player seems to be in a very strong position by my reckoning. Again, I must clearly be wrong though because you most certainly have no chance at all of winning against R’yleh.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|