View Single Post
  #224  
Old December 7th, 2009, 02:51 AM

kianduatha kianduatha is offline
Second Lieutenant
 
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
kianduatha is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

What do people think of the midget masher, now that there's been some time to use it? Has anyone bothered to use one?

I keep on thinking it'd be a great idea to put on something big, like a giant or a Basalt King. Then I realize that 22 strength -15 is only 7, and 7 doubled is only 14 damage--not enough to punch through anything's armor. Add to that it being a 2-handed weapon...why would you use it? I mean, it sounds perfect for an Ettin(now there's an idea, boost Earth by letting us summon Ettins!), but that's about the only thing that would use a Midget Masher.

Compare it to Gloves of the Gladiator, which just wrecks entire squares of troops. I think Midget Masher can be buffed to at least -10 damage instead of -15. That way you could maybe kill Militia (or Burgmeister Guards) in one hit. Armor piercing(or even armor negating) would also make a lot of sense, seeing as you are just smashing the entire square and armor doesn't really help against that.
Reply With Quote