Re: calling new modders
Thanks Pyg
I will take a look at it. Maybe if I run a few games with --comptrn I can see what ones do well and figure out why they are doing well.
I do have a program that randomizes AI's that way. I can run it to get completely new AIs with totally random units and sites. I thought about adding it to the "Chaos Games" on my server along with another script for more randomization in the way it generates maps. Just for the SURPRISE! effect.
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