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Old December 7th, 2009, 05:38 PM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

Quote:
Originally Posted by Valerius View Post
* I neglected to give my F1 dwarf a skull of fire so he couldn't cast flaming arrows (this is one of my favorites).
I saw your army two turns ago when Hrimmner didn't arrive yet and the dwarf was without the skull. But I figured you'll bring it in, so I expected flaming arrows.

Quote:
Originally Posted by Valerius View Post
* I assigned the valiant Hrimmner to cast mistform *after* I had already cast fog warriors. While a great warrior, Hrimmner doesn't make the best decisions and promptly cast Thunder Ward, sending his fatigue up to 75. By the time he engaged the AQ his fatigue was at 98 (!).
That was some bad scripting on your part, but you got extremely lucky with Hrimmner, since he managed to hit the AQ with his first strike and bring mistform and mirror image down.

Also, on turn 8 of the battle, Hrimmner should have died to aegis when he lost a MR roll, but instead lost only 15 hp and stayed alive. That is probably a bug, since he lost the amount of hp he would have normally (without heroic obesity). So, go figure my luck in this game.

Quote:
Originally Posted by Valerius View Post
The good news is sometime soon you can expect to see Hrimmner again in his new, higher HP undead form.
I don't know. His main advantages were the mirror image, stealth and high defence. He will lose all of those. I would bother with calling him back. Mummies are underwhelming.
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