Re: calling new modders
Yes I would want it to play more like human players. But things like "that unit doesnt make sense compared to the other unit" wont make it happen. The AI is pretty set in its ways. Logic doesnt seem to work.
So I guess our best bet is some experimentation to try and find out how we can aid it by giving it or not giving it certain units. Or at LEAST come up with some nation-builds that force it to play differently for variety sake even if we dont improve its abilities.
All mages with no recruitable units DOES make a nice change. So far its armies stay low, its provinces arent the lowest on the scoreboard altho not high, and its research it topping the charts. It does seem able to hold out. It will be interesting to see what it does with that summoning bonus later in the game. Maybe armies but it might end up forging lots of equipment and decking out thugs.
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