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Old December 10th, 2009, 09:25 AM
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Default Re: calling new modders

Quote:
Originally Posted by Squirrelloid View Post
Now, an interesting and honestly pretty easy way to build a new nation might be as follows.

1 - no troop choices at all
2 - Only mage commanders
3 - large gem income
4 - some Conj 0 national spells (you can steal from existing national spells if you want, or worst case scenario make copies of some spells with the only change being they're Conj 0 - both options avoid making new units)

Now, starting troops might be interesting, although giving them a handful of what would otherwise be summoned troops from Conj 0 could work.

The idea is a nation that runs armies of summons. Unlike LA Ermor, there's no free troops, so not overpowered, and you still want gold to hire your mages, so you can't totally trash your scales.

Example: Azgeth, City of Death

As the Ermorian bureaucracy collapsed it became increasingly easy for cities to strike out for independence. Azgeth, far from the center of the empire at Eldredgate, came under the control of a powerful cabal of necromancers and conjurers. The common people became slaves toiling for the benefit of their masters, and the army disbanded. In its stead, undead and demons filled the ranks of the army. To maintain its independence, Azgeth formed ties with the Onyx Amazon tribes nearby, who shared a similar appreciation of death magic, and through their rituals managed to make liaison with the hidden kingdom of Elludia.

Every child is tested before the age of five for signs of intelligence and magical aptitude. Those that are deemed worthy are remanded to the various places of magical learning to hone their craft at the feet of the masters.

Commanders:
#629 Stalker - assassin
#356 Onyx Priestess - H2 + 10%D + 10%E
#94 Conjurer - D1B1
#355 Onyx Sorceress - E1D1 +10%D
#310 Necromancer - D2
#95 Circle Master* - D2B2
#630 Elludian Moon Mage* - S2D1 +100% ESDB

Commanders marked with a * are capital only.

Heroes:
Multihero: demilich (as enchant spell Lichcraft)
Graxx, C'tissian Exile - copy of #161 Sauromancer
Ildach, Fallen Oracle - copy of #1581 Risen Oracle pretender, possibly with extra paths beyond base (might be too much work for these purposes)
The Undying King - Copy of #872 Ghost King with E3D3

Sites
The Crypt Underneath: 3d, Conj 20%
Temple of Darkness: 1d, summon: Shadow, Shade
Black Tower: 3d, Circle Master
Elludian Academy: 2s2d, Elludian Moon Mage (new site, 'Hidden Kingdom of Elludia didn't seem thematically appropriate, otherwise it would work. It also gives 3s1d instead of 2s2d, but that might be acceptable)

Total: 8d2s, 2 cap-only mages, Conj 20% site

(replace Crypt Underneath with Well of Darkness if you think the Conj site is overpowered, but I'm trying to throw them something because their top mages are clearly inferior to existing top-tier national mages, and their hire anywhere are generally inferior to other nations - basically, they could use the help).

National Spells:
Recommend Spirit Mastery and Reanimation be copied and those copies made nationals at Conj 0 and Ench 0 respectively. Possibly also Summon Shades.

Notes:
-The national priest(ess) should be able to reanimate, if at all possible.
-Pretender list (short, probably include more): PoD, Moloch, Lord of the Gates, Lich, Lich (female), Master Lich, Dracolich, Lord of Rebirth, Lord of the Night, Oracle, Fountain of Blood, Ghost King, Freak Lord, Arch Mage, Crone, Frost Father, Great Sage, Master Druid, Great Enchantress, Master Alchemist, Vampire Queen,
While it may not be what Gandalf whas looking for, Squirreloid's concept seemed interesting, so I went ahead and rolled it into a mod. CAVEAT: I haven't tested this AT ALL and I haven't plugged it into the game (did this while waiting on a batch process to run while at work) but I don't see any syntax errors after a quick read-through in a less bleary eyed state...if anyone wants to pick it up and run with it, feel free.
Attached Files
File Type: zip Azgeth_v0.1.zip (5.2 KB, 126 views)
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