Re: Ghouls
			 
             
			
		
		
		
		But even in a huge game you're still trading 4rp/turn for 5 ghouls (at best).  
 
Early on the 4rp/turn could be important. Later the research will matter less, but the power curve has gone up far enough that a couple of hundred ghouls (40 turns worth!) are basically irrelevant.  
 
The game may not be over in a huge game, but power levels increase faster than the number of ghouls. 5 ghouls/turn never catches up. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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