Re: Overlords - Game Thread. (playing)
There are no normal win conditions...
The incentives for a normal to become a vassal are so that it can win the game. A normal without a master may be perceived as particularly dangerous because he is ronin.
The incentive for the Overlords is maintaining a large set of vassals allows them to win easier (ie, I suggested reduce number of fortresses needed).
The incentives for both sides to enter a vassalage agreement are guaranteed peace - they become your ally.
And vassal agreements are permanent, even beyond death of the vassal, unless the vassal chooses to end it. (Obviously, a dead vassal can pay no indemnity, and can make no choices). That was included in my first post on the matter.
As to more total vassal slots than normals.
(1) I imagine we'll run with 5 overlords instead of 6 for next time.
(2) We want Overlords to compete for the normal's favor, so we want Overlords to have enough Vassal slots that *vassals* and not slots are in short supply.
Finally, normals should not be able to force themselves into a vassalage position by fiat. Vassal slots are something given to Overlords as a way of having something to give to normals, and an important part of their diplomacy and interaction with normals. The choosing of vassals is not something normals should be able to arrogate for themselves. The choice of vassal is the Overlords, and assuming the intended target accepts, they have to live with that choice.
Last edited by Squirrelloid; December 10th, 2009 at 03:57 PM..
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