Re: The next thing...
On the other hand, a skill based system is just perfect for something like this. Fudge had something called the 5 by 4 system, with levels in verbs(create, destroy, etc.), and nouns (energy, matter, spirit), and combined the two. Dominions 3 has an infrastructure for research levels and magic levels in each path, and works fine with the same concept for characters. Add in skills for attack, defense, maybe morale, keep the item system, and you have it. Of course, there are the obligatory physical skills, the less obligatory social skills, and the completely avoidable mental skills, but you are basically golden out of the gate with a skill based system. You could even have magic work off empowerment for point costs.
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