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Old December 12th, 2009, 12:18 PM
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Default Re: Overlords 2 concept thread

My concern with the indie/dom allowance rule blending with any altered attack rules mainly has to do with the start. Given altered starting conditions, this would be more feasible. The reason I think that change would radically shift the game in favor of overlords is if we had every overlord doing at least as well in province count as marignon/rlyeh (which would be pretty feasible), we would have a necessary reduction in the provinces left to normals without a fight. If all the normals were confined to a Pythium like state it would be pretty unrealistic to assume we could put up any sort of meaningful resistance. And having more than one force that you'd have to swat, how could we afford it?

That said, I think that is a bit of an exaggeration, but bear in mind overlords expansion this game was pretty limited. I mean 3/5 overlords only took a province or two by the time normals started getting that large. And the other overlords didn't exactly do much better than 1/turn. So yes, I think this is a huge change. I think it will drastically effect the mid game. I'd rather make 1 monumental change at a time than multiple, easier to see cause and effect relationships that way.

If everyone is hell bent on this attack expansion as well. I'd support a 1 attack increase per 10 turns after the first. That is 0 through 19 they get 1, 20 through 29 they get 2, 30 through 39 they get 3, and so forth. Though this will be difficult to manage via the rules and oversight, but I think we're all grown up enough here to play on the honor code.

All in all, I'd like the win conditions to favor 1 normal working with 1 overlord. At least with a 1:1 pairing both players can feel as if they each contributed to the victory. Anything more than 2 normals to an overlord and we might as well start giving out participant ribbons and 2nd place prizes--maybe its just me, but I feel THAT would be an empty victory.
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