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Old December 12th, 2009, 02:22 PM
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Stavis_L Stavis_L is offline
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Default Re: calling new modders

Quote:
Originally Posted by Stavis_L View Post
Quote:
Originally Posted by Squirrelloid View Post
Stavis: your Azgeth mod caused the game to crash due to 'bad start site #'

I tried running it with CBM, which may have been the problem, but I didn't think CBM changed many site #s...

Can you refer to sites by name, or does it require site# input? I can go look those up...
Ok, so, I briefly plugged in the mod last night (and noticed I forgot to add a #descr for the nation) but (with all other mods disabled) it did not throw any bad start site errors. I did notice there was an extra "Azgeth" folder in the zip - just make sure the .dm is in the mods folder, and the "Azgeth" folder containing the 2 images is also in the mods folder.

I didn't have time to try it with CBM also enabled, so I can only assume there is a conflict, though I tried to choose numbers that didn't match the ranges that CBM uses.
Ok, so it's a conflict with CBM 1.6 I had looked in Gregstrom's cross reference, and I guess it hasn't been updated since CBM 1.5 (or I haven't re-downloaded, or I'm just blind, always possible )

Anyway, the conflict is because of this in CBM 1.6:

--Man ME

#newsite 800
#name "Forest of Avalon "
#homemon 64
#gems 6 3
#path 6
#end

#selectnation 30
#addreccom 212
#addrecunit 65
#clearsites
#startsite "Forest of Avalon "
#startsite "Tower of Avalon"
#end

I've updated the Azgeth mod code to use a different site (801), and also updated the unit numbers (now using 3000-3009), since that range overlaps this mod too. I also fixed an issue with the pretender based heroes showing up in the pretender list.

I *think* it's all working now, but I haven't really put it through its paces, and probably won't soon.
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File Type: zip Azgeth_v0.2.zip (5.4 KB, 171 views)
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