Re: Overlords 2 concept thread
you know what might work better at accomplishing your goals? instead of making wars involving overlords more fair why not just make them even less likely to occur? the problem we had was that coalitions of normals were possible and powerful and obliterate overlords.... solution? A) let overlords fight back B) make overlords less desirable to attack in the first place
here is a summary of my ideas on the radical idea of: give the overlords EVEN LESS freedom to attack....
make it so an overlord cannot attack any province belonging to anyone who has not yet attacked a province of theirs...
but let the overlords start with like 10forts 10labs 1temple and like 4magical sites in every province (while leaving global % low at like 20)
... that would accomplish the goal you are suggesting... no normal or even coalition of normals could ever hope to attack an overlord and would never even wish to!
but an overlord could pay normal nations to become vassals and attack enemies of theirs (a vassal could share victory conditions with an overlord in some manner... this would encourage the overlords to give great gifts of gold/gems/items to normals so that the normal might hope to weaken an enemy overlord??)
furthermore if that isn't enough to encourage normals to team up with overlords... you could even just flat out state that the winner of the game is whatever overlord and whatever vassals he has claimed wins (so that a normal literally cannot even try to win)
clearly the specifics of entering into and maintaining and ending vassalships will be key to discuss if an idea like this is to work
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