Re: Strategy guide for the Skaven mod by Sombre “Die manthings die!”
Hmm.. It was argadis that was too strong. Skaven: It requires a fair amount of sophistication in the placement of your units. So its easy to play them wrong.
Here's a few comments:
I think the strengths of the slaves (most of the units) are 1 pt too strong.
Pro: Interesting options. The pretender I prefer is a S9W9N4 oracle. Other options are an B9 N4 X9 Fob.
It would be better if there were a thematic pretender with a high dominion. I'd like to see something like a Death/Blood/Nature pretender chassis - to encourage afflictions.
I'd love a similar chassis with Air - although unthematic it would be a fun option.
The national sneak ability is fun as hell. Summons are good. Too bad you can't rename fort types. Warrens would be cool.
Perhaps you could make a warren special site. Summons skaven slaves, spreads disease?
Somehow rats should have sailing or amphib.
Last edited by chrispedersen; December 15th, 2009 at 01:30 PM..
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