Re: Strategy guide for the Skaven mod by Sombre “Die manthings die!”
			 
             
			
		
		
		
		Hmm..  It was argadis that was too strong. Skaven:  It requires a fair amount of sophistication in the placement of your units.  So its easy to play them wrong. 
 
Here's a few comments: 
 
I think the strengths of the slaves (most of the units) are 1 pt too strong. 
 
Pro:  Interesting options.  The pretender I prefer is a S9W9N4 oracle.  Other options are an B9 N4 X9 Fob. 
 
It would be better if there were a thematic pretender with a high dominion.  I'd like to see something like a Death/Blood/Nature pretender chassis - to encourage afflictions. 
 
I'd love a similar chassis with Air - although unthematic it would be a fun option. 
 
The national sneak ability is fun as hell.  Summons are good.  Too bad you can't rename fort types.  Warrens would be cool.   
 
Perhaps you could make a warren special site.  Summons skaven slaves, spreads disease? 
Somehow rats should have sailing or amphib. 
		
	
		
		
		
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by chrispedersen; December 15th, 2009 at 01:30 PM..
                    
                    
				
			
		
		
	
		
		
	
	
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