Thread: VPs
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Old December 16th, 2009, 04:26 AM
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Default Re: VPs

Quote:
Originally Posted by Wdll View Post
What about his. The VPs hexes are worth more for determining who the winner is, than in actual points. So, they don't give more points for repairs etc, but they do for determining who won the battle. In very simple terms, if one side controls 2 out of 3 VPs AND lost at least X amount less points due to damages etc, he gets the victory, instead of draw or whatever.
That does not cover the person who gets his force completely and utterly trashed in doing so. Losing your troops for a bit of mud somewhere is not a "victory". Ask Pyrrus what he thought about all of his "wins" over those pesky Romans..

As stated in my post above - the VH are just a little hint as to where to go to trigger the end of the battle, and a small bonus for doing so. Sweep them up as a by-product of eliminating or routing the enemy but don't waste your units in a lemming charge in doing so.

You do need to hold the flags uncontested for an early end-game trigger. But that is not that vital an objective. Take your time, it is the impatient who tend to get ambushed.

In the meantime preservation of your force while meanwhile killing his is the path to victory in these games whether attacking or defending. Your primary source of VP come from breaking his toys, and vice versa. It is not a game of "capture the flag", it's warfare and not paint-ball.

Andy
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