Thread: tholians
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Old July 3rd, 2002, 12:00 AM

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Default Re: tholians

Quote:
Originally posted by Baron Munchausen:
Giving them Crystalline Technology was a natural choice, of course. If only there was a way to simulate the Tholian Web... we can only make them research and use tractor/repulsor beams for now.
Hmm... I wonder if Malfador would be opposed to implementing features designed to temporarily cause disruption of ship functionality. A Tholian Web generator could simply be two components that work in tandem -- a Disrupt Engines component and a Disrupt Weapons component. The Disrupt Reload Time is the closest thing to it, but that only disables the weapons as long as it takes to reload them.

Having some kind of device that could disable an entire portion of the ship for a pre-determined length of time -- i.e. being able to force a ship to be unable to move or shoot for 3 turns or so -- would be just plain cool. =)

I'm not sure how Malfador does ship abilities in the code, so I don't know how hard it'd be to implement. Based on my own programming "experience", and judging the overall difficulty of attaching lingering status effects to ships, I'd say it'd be moderate difficulty -- not a cinch, but not too difficult to consider either.
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