Quote:
Originally Posted by Mobhack
1) the sniper class has added abilities over a size 0 unit.
Marksman is already seen in various oobs - they have a regular bolt or assault rifle, and not the sniper rifle. Since the stats are not the same (range + accuracy) , the Cost Calc knows to chop a few points off since it is a sniper without a sniper rifle.
Dedicated marksmen are usually done by adding a sniper rifle line in one of the sections. See UK OOB support sections post 90s.
2) The determination ammo dumps/supply cannisters etc are all done via code, as explained in the GG. Don't mess about with these defaults or you will get unexpected results. (Usually it will think they are a truck - all ammo carriers are vehicles, and there is special code which determines if the thing is a cannister and so avoids the usual 2XX load cost for vehicles so you can sling it in a land rover).
Andy
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Kewl, so I can use one of the alternate sniper unit numbers for the marksman. I had just set them up as size 0, 1-man, infantry type units.
And thanks for the clairification on the "ammo cannister".
How about the "ammo dump"? Is it that it's a 6 crew, 0 speed unit that makes it act as a dump rather then an immobile truck?
Actually thatguy96 the USMC snipers ARE scouts these days. Why they're now called Scout/Snipers
Normally the "sniper" carries an M-40 (or M-82) and the "spotter" an M-21.
Commonly however you'll see the "sniper" carry an M-82 and the "spotter" an M-40 for use when a BFG isn't needed.
To the best of my knowledge "real" Scout/Sniper teams never carried the M16/M203 regularly.
HOWEVER !
As with many "special" units those guys can (and do) carry pretty much anything they want!
I get around the problem of having both men in a 2-man sniper team firing by altering the weapon data on the sniper rifle from an HE Kill of 2 to 1. So that way both guys firing won't produce more then 2 kills per shot.