View Single Post
  #2  
Old December 17th, 2009, 07:46 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Special Damage in the Combat Sequence

Ambient damage like from heat/cold auras, or Cloud of Death, etc., is calculated for a unit at the very start of its side's turn. If player A and B both have units within the same ambient effect, it will go like this:

Player A's units take ambient damage.
Player A's mages cast spells, may inflict direct damage on A or B.
Player A's units move/attack.
Player B's units take ambient damage.
Player B's mages cast spells, may inflict direct damage on A or B.
Player B's units move/attack.
Player A's units take ambient damage.
Player A's mages cast spells, may inflict direct damage on A or B.
Player A's units move/attack.
etc.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote