Re: Sitting on the fence
Im not sure if this has been added to this "game variants" thread.
Some of the "hidden command switches" came up in another thread and it reminded me of a game variant. With use of --superhost and --comptrn it is possible for players to see the turn files of the AI players.
Tourist Game
A large game. Maybe on a maximum map. It could be all of an age with the extra nation slots (71 thru 94) filled in with modded nations. Or maybe a SingleAge game with all three eras in it. Two games wold run on the server. One named SuperHost which processes the turns continually. And then the post.sh could copy the turn files to the Tourist game which would run as a direct-connect server so that anyone can connect and view the turn files.
Better Spies
a version of the same game but with players and AIs. Since the player files would be password protected no one should be able to see their turns. But anyone, including the players, can view the AIs actions so it would amount to "better spying". The nicety would be in allowing other players to see the internal workings of a large MP game. (before anyone asks, the AI turns are only viewable. You cannot change the AIs actions)
Watchers Game
I had originally considered a Watcher game using the Watcher mod. But allowing tourist view of the ENTIRE game from one file didnt seem like something I create a game around. Im not sure that we could get enough players who were so confident that they would be willing to play in a no-secrets game of that type.
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