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Originally Posted by Squirrelloid
At least Cleveland has provided a forging guide that includes Vanilla and CBM, so its at least plausible to check forging. But heaven help you if the *function* of an item changed, as I can't think of a single good way to check that quickly.
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What do you mean by the function of an item? We can only mod the weapon and armour granted by an item. You don't need heaven's help to find out about that, you look in the dm or the accompanying txt file.
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(don't get me started on how much existing spell descriptions annoy me)
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There was a mod which changed spell descriptions into technical descriptions. It might be out of date now but you can probably find it by searching.
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So the only way to know what 50% (or more) of the spell list and a large variety of items do is to try them out - meaning changing the rules set you're using with any frequency is rather obnoxious.
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CBM mostly changes variables which are transparent in spells, units etc. I'd say at least 95% of the changes are things like damage, range, gemcost, visible stats and abilities etc. Things you can see by clicking for more info, not things that need testing or hunting through the .dm file or accompanying txt.
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That's true to a point.
However there's some things in it that are not straightforward (#effect 10021, #spec 4194304
, #pathlevel 1 1 ?) if you don't actually mod.
And now try to find out what has changed about all air summons.
I'm not "griping" (whatever that means), I'm saying it would be nice.
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http://www.thefreedictionary.com/griping
If you don't know what it means, how can you say you aren't doing it?
You may have noticed that in addition to the dm, there is a parallel .txt file which lists the changes made in plain english rather than modspeak. Not that 'modspeak' is hard to understand, since it only has a handful of terms that aren't obvious and for those you have modding documentation, which is near enough 100%