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Old December 18th, 2009, 11:00 AM
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Baalz Baalz is offline
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Default Re: Exploit question

In a slightly less antagonistic way let me argue the other side: the point is it doesn't matter what the devs think. There are so many undocumented features, quirks, bugs, and semi-unintended interactions its silly to picture this game as some divinely inspired piece of work that needs to be played in the intended perfection. It's an exploit because the devs didn't intend it to be there? To me that seems an incredibly silly position to take (though admittedly many do). Did the devs 'intend' that archer screens work the way they do? Did they 'intend' that water nations struggle with dominion just because of the way maps usually work? Did they 'intend' each counter for each unit in the game? Did they 'intend' for people to trade mages via hellbind heart/charm? Did they intend for clam hoarding to be required to be competitive in larger games? Or...did they just put a bunch of cool crap in here and tweak it until it was fun and had some semblance of balance?

Trying to play by what the devs intended is not only silly, it's pointless. If it's possible to do in the game, it's part of the game. In very special circumstances (the old mists of deception according to many) some aspect of the game is considered broken to the point it (semi) ruins the game to have people abusing it and it makes sense to agree not to do that. Trying to arbitrarily avoid things you think the devs didn't intend though is something I can't wrap my head around, and getting mad at somebody else for not doing the same thing is just wrong.
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