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Old December 18th, 2009, 03:52 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Quote:
Originally Posted by Septimius Severus View Post
3. I don't know the precise programming logic behind the AI's actions and what is actually filtered from it "such as unscouted provinces", but since it is the AI, it has the potential to "know" everything already, including every move you make. Sorta like playing chess with another player than can read your mind.

Actually that is a very insightful awareness you have of a major part of AI programming.

Players always complain that "the AI cheats" and the programmer has "given" the AI too much info. But its the reverse. You are starting with a "player" that is internal to the game. So the problem is trying to remove information that the AI automatically has access to. In something as simple as the map you are talking about giving each AI its own virtual copy of the map instead of allowing it access to the games operating map which the program is working with at the same time.

Its only done really well in games that support bot players as game AIs. Ive worked on such before. Its something I dearly love and wish Dom3 would support. But then again, for a 2 man team whose main jobs is not game programming they did well.

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And I agree. The AI is doing better than I expected with so little help given to it. We are seeing the result of the simplest level of AI instructions. Choice of pretender, scales, magic, etc all from basic player-level instructions from nation guides posted here in the forum. Id like to see more Player vs AI vs Player games.
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