Quote:
Originally Posted by Squirrelloid
I hate to say it, but the devs are wrong if they think its ok to obscur information in an RTS. If they want to write a non-competitive game, like an RPG, they should do that instead.
During a game where you compete against other players, access to the rules should not be made hard.
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I think the devs are right. My own preference is to have a little obscurity. I tend to play more by feel than by spreadsheet. Nothing wrong with playing by spreadsheet, but I find learning what works and what doesn't to be part of the attraction of the game. I absolutely detest games where Unit A has a strength of 3 and Unit B has a strength of 2 and the outcome of every battle is always Unit A beats Unit B. No edge of your seat combat there.
