Re: FAQ...First 50 turns
I do ship construction first and get frigates for exploration. With extra supplies they have 5500. They are also on a one way trip as one of 3 things happen to them. They run into another race and get destroyed. Which is also a very good reason not to use colony ships. Secondly they stop at a good planet and wait for a colony ship to show up making sure the planet stays empty. The planet then builds a supply and the scout continues on. Lastly the ship goes as far as it can go until it runs out of fuel. The colony ships themselves don't mean alot but the population does. It matters little to increase your colonization and to kill the production on your home planet by sucking off too much population. Colonies that you can't defend aren't much use either just gets you into early wars.
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Kagetora
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