View Single Post
  #3  
Old July 2nd, 2002, 10:32 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Newbie query re: mothballing ships.

You can refit ships while they are mothballed. But building ships with just control components is a waste. You'll have to create a 'refit path' of multiple upgrades due to just that '50 percent rule' you noticed, and the final cost will be much higher than just building new ships with full equipment.

The best approach to use with mothballing is to use it to maximize resource conservation. Bring back your older ships and mothball them when the new ones are ready. If you are short of resources you can scrap for the small percent you get back but it's better to hold them until 'Ultra-Recyclers' are built to get maximum returns. In the mean time, you can design 'updates' and apply them whenever your resource storage is topped out and you'd be wasting the production anyway. This keeps the old ships 'usable' in an emergency. And you can stills crap them for decent returns at a later date when you get Ultra-Recyclers.

Important points:

1) Ships and units are resource STORAGE only slightly less efficient than storage facilities one you get the Ultra-recycler.

2) Mothballed ships have to be kept relatively up-to-date to be useful. When you need them for an 'emergency' it'll probably be too expensive to upgrade them.

3) Resources that would otherwise go to waste are best used to build units or upgrade mothballed ships.

[ July 02, 2002, 21:33: Message edited by: Baron Munchausen ]
Reply With Quote