Re: FAQ...First 50 turns
The race I play is: Scientist Culture, +20% research, +20% mining, +20% construction, -10% maintenence costs.
No atmosphere, Rock/Ice
Myself, I immediately build 4 base space yards.
I research: Ship construction, stream weapons, armor, and propulsion. Set to repeat, no division of RP.
Each space yard builds a scout frigate, then goes into repeat colonyship construction. My main colony builds the four space yards, then builds 2-3 transports, then repeat colonyship production.
My colonyships only have 5 engines, no cargo for additional population. Adding the cargo would increase the number of turns nessecary to build a colonyship from one of my base space yards, so I left it out.
After this point, things adapt to my situation. I play like a high-tech warmonger.
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