Re: Talisman Killer
we dont hear from Ed too much on the forum, and when we do, he usually has something danm smart to say.
the problem with this one though, is that i think that when you have 'damage component type only' weapons, that it hits that type first, then goes to other types.
like armor skipping will skip armor, then once all internal parts are dead, it will go back and kill armor components. i think the same will happen with any specific damage weapons.
also, i think that only specific types of damage can be made as 'only damage this type' types. like spaceport and resupply smartbomb types. this cant be extended to just anything, though it would be neat to see if it could be extended to ship component types.
you guys may have hit on something great here, being able to seperate ship damage from fac damage, and adding a new layer of depth to the game.
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