Quote:
Originally Posted by namad
why not just alter the rules in some fashion? making overlord victory easier? allowing overlords to attack indies at will... allowing overlords a 2nd type of army that can attack anywhere?
etc?
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I don't think you appreciate the scope of the handicap. Yes, those things would help a little, but at the end of the day the overlords cannot realistically bring a fight with a normal to a close. As we pull into late game and it becomes not too uncommon for 20 provinces to switch hands in a single turn of a war, only being able to commit to big fights is completely paralyzing. Not to mention the single point of failure that happens if you lose your pretender and gatestone due to bad luck or clever planning by your adversary. Also, an overlord planning to go on the offensive needs to consider whats going to happen if he does start succeeding in taking out one of the remaining overlords...I can't imagine any way that plays out except several normals attacking him to keep him from winning, which is just absurd to try and think about fighting off with two offensive armies.
It seems like several of the normals want to keep playing, but the overlords are all finding themselves sitting around unable to do anything that would not be suicidal. Really the only way I can see this being viable for the overlords going into late game is to essentially scrap the overlord restrictions almost entirely, and I don't imagine that would be accepted.