View Single Post
  #13  
Old December 21st, 2009, 06:59 PM
Wdll's Avatar

Wdll Wdll is offline
Lieutenant Colonel
 
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
Wdll is on a distinguished road
Default Re: Current game effects of thermobaric ammo

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Wdll View Post
BTW, if you want to have some fun with the, get the russian mlrs that fires them. Shoot near enemy armour. Laughter. I found out about it in a recent game. Way overpowered.

The Tos graphics currently don't do the weapon justice because the weapon class is 9 whereas it should be 18 ( and is now ) like any other flame rocket and is an exceedingly nasty fuel-air weapon that fires a salvo of 30 missiles in anywhere from 7.5 -15 seconds depending on the source.

Quote:

......" it fires a 220mm fuel-air explosive missile. This type of munition releases a large cloud of flammable gas and cause massive explosions that can clear out bunkers and other fortifications. "

......"it detonates, first creating a high temperature cloud of flame followed by a crushing overpressure."
It wouldn't do tanks any good either and it's already a very expensive weapon that's twice the cost of CM rockets

If you want to criticize the weapon stats, that's fine, but try doing it with actual data if you think it's "Way overpowered"


Don

It feels overpowered to me (and my opponent) the way a single shot from a weapon would feel if it would take out (as in 100% destroy) 4 Merkava 4s in one hit.
I have zero knowledge about the specific weapon so I do not comment on if it is overpowered in terms of not good translation reality--->game. So, I am not criticizing the way it is implemented in the game.

That doesn't change what I think about CM in the game, but that is a different matter so no point in talking about here I guess.
__________________
That's it, keep dancing on the minefield!
Reply With Quote