
July 5th, 2002, 02:07 AM
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Join Date: Aug 2000
Location: Ohio, USA
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Re: New Facility Idea- What\'s your opinion ?
Quote:
Originally posted by jimbob:
Well, this isn't quite the same, but I was thinking of having a racial trait of "subterranian" (as seen in MOO2) that costs 2000 to 2500 points. You can't actually have more population, but you could simulate it by having "larger" facilities (reaching deep into the ground) that produce more resources/intel/research because they house more workers. These facilities would say produce 50% more than the typical facilities at each level. Thus you would have 50% more facilities (kind of).
I didn't actually execute this mod because there are just so many buildings that would need to be added to the game, and quite frankly, I like being married But maybe some one else would like to run with it?
Cheers,
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If a population expansion power were available that gave a percentage increase you could do this with a much smaller mod. Just create a 'Subterranean Levels' Facility that increases population by X percent and all production by X percent. Since all those 'planet wide' abilities are only effective once, there's no need to control how many get built. No reason to build more than one.
But, I think the main reason MM might not want to make a population storage ability is just that it might reduce the value of 'Advanced Storage Techniques'.
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