Baron, I am not suggesting we strip out any of the exsisting economic factors. I just don't know how much more detail and micromanagment I can handle. Of course as you said before, if the ministers were more reliable then they could be trusted to take care of a lot of this stuff, unless I get the urge to meddle.
If you think my idea 3 was a repeat of idea 1, you must have misunderstood one of them. Idea 1 was just to add a facility that allows for additional population over the population limit set by the game. Nothing more, nothing less. THe same thing cargo facilities do, but for population instead of for cargo.
Geoschmo