Re: EA Oceania PSA: How to not lose on turn 1.
I agree!
You can also try an E4D4S4 Master Lich: Dom7, Order-0, Prod-2, Cold-3, Growth-1, Luck-3, Magic-1. I don't think you need an N4 bless, and an N2 Mermage becomes N5 with a Thistle Mace and 2 rings. Your god does not need to be awake to site search either. Your Amber Mages and a Priest can already find many UW sites, and you can send a couple out early behind a few expansion squads of KoTDs. Then when your god wakes up you can send him to the provinces where you haven't found any sites yet.
Prod-2 gives you a horde of Turtle Warriors and Wave Warriors to take any indy land province. But what about gold? You will still have tons! Even without random events. You get free forts UW, and your land forts are dirt cheap. And the gems from random events from L3 really help. Don't build land forts anywhere you don't get a useful indy mage though! Especially if it's not on a coast.
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