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Old December 23rd, 2009, 03:52 PM

Kuritza Kuritza is offline
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Default Re: Exploit question

Quote:
Originally Posted by Baalz View Post
Come on now, what's the point of trying to argue with somebody who vehemently asserts and defends positions such as these? I would offer to show him that monkey troops can be far from worthless but its pointless. Bandar vs Marginon? Sure, just fight under iron bane for a great equalizer. Toss in a couple other support spells and watch markatas tear the living crap out of dual blessed Knights of the Chalice while any Marignon support mage with more than F1 evaporates under magic duels anytime they step out of a castle. Xbows? Sure, they're pretty good against unsupported monkey PD, but you do realize Bandar has access to everything from arrow fend, storm, mist, and battle fortune to chaff spells like swarm and howl, right? Those xbows firing every other turn doing much for you now against a big swarm of berzerking monkeys? What in the holy hell do you think you're gonna bring to any real fight that is going to win, much less dominate?
We have listened to yet another round of Baalz's theorycrafting, which is always very interesting and contains some valid ideas, yet sometimes just doesnt work. How come that nobody, NOBODY made it work for Bandar Log yet, huh? Unstoppable horde of wild apes, a sight to be remembered... to bad it just doesnt happen. Note that I am talking about Bandar because I have some first-hand knowledge about them in MP; there are other nations in more or less same state. Good luck winning with monkey military without massed summons against anything with real armies, really.

Another nice way of proving somebody wrong is to declare him a troll. Hi guys, my nickname is Kuritza and I am a troll. Yeah, sure. Fast expansion as the only way to win and nations with weaker military being reduced to nothing, its ok because some old players say so. For other old players too. And I am a just troll. I dont mind, well, its quite... funny. ))

Now for being constructive... one possible solution would be to ask Devs for another patch, hard-limiting each gemgen to ~50 (or something like that) per nation. Or, even better, maybe a maximum of ~100 (75, 50) gemgens of all types, so you arent oblidged to make exactly 50 bloodstones, fetishes and clams to compete with others.
Problem solved.

Last edited by Kuritza; December 23rd, 2009 at 04:03 PM..
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