Quote:
Originally Posted by Belac
Quote:
Originally Posted by namad
belac's statements don't seem specific so here how's about this?
every overlord can use gatestones to only reach a set of predefined province numbers on the map? like 12key provinces around the map which start the game as indies? or a different number but spread around the map and defined before the game begins and fixed for all time...
(overlords can also use a gatestone in any fashion that won't trigger a battle because theres no way to police something that is private and undetectable...)
I know belac probably wanted a stricter rule but i don't think there is a way to police a rule that involves friendly nonbattle movements because its totally private
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I was just tossing out ideas. Rdonj seems to want to create a Cold War-flavor game where extremely powerful nations still have reason to coexist with and ally with vastly weaker ones, and severe movement restrictions on the overlords would provide one. Even simpler than what you suggested would be to just forbid overlords from moving into a non-friendly province except via gatestone, but allow them to gatestone anywhere.
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Pretty much, yeah. I fear that if overlords are just given a bunch of gatestones, they'll basically be completely invulnerable to normal nations. If you can teleport say 5 powerful armies anywhere you want on the map from turn 1, you could pretty much crush the armies of normal nations at will. I could maybe see giving overlords 2 gatestones, but I think that is the absolute maximum I could support.
Being able to teleport only to a select number of provinces wouldn't be too bad, and I could maybe get behind that. It would of course be a lot of work for me though, and require even more self policing than the current game. I don't want to try to force people to keep too many rules in mind at all times, as that would seem to overly complicate things. Perhaps if there were special markers put onto the map to show where the gate provinces were it wouldn't be too bad.