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Old December 23rd, 2009, 09:05 PM

Sombre Sombre is offline
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Default Re: Exploit question

Since quitti likes being deliberately obtuse, I have decided to be clear.

The totally useless PD of Bandar Log nations is why it has never registered a single win in multi-player. The mages change, and troops are, of course, replacable, but it has never registered a win. NOT ONCE. Why?

Because for 230 gold, or less, you can create an "invincible raiding force" that will defeat any Bandar Log PD below 20. After 20 the one Bandar monkey per point makes things mildly more difficult, but not much. You'll probably need 10-20 more gold in archers per point to route all the little monkeys which will route the bandar(you don't ever have to fight the bandar, you just have to make sure they route quickly). That's it. Raid the hell out of them. Easy.

For reference, this is the pathetic Ape PD per point:
Some Markata "soldiers"(Morale 7, Melee Damage 8, yes 8, 0 protection, 5 hitpoints)
Some Markata "archers"(Morale 7, Bow Damage 6, yes 6, 0 protection, 5 hitpoints)
1/2 Per Point(YES THAT'S ONE EVERY OTHER POINT) Atavi "Soldier"(Morale 8, Protection 1)
1/2 Per Point(YES, AGAIN, THAT'S ONE EVERY OTHER POINT!) Atavi "Archer"(Morale 8, Protection 1)

I'm just wondering if it's intentional that PD prevent Bandar Log, in any game, with any settings, from winning. Ever.

Also, if you will notice, KissBlade, the only dedicated Patala (a very similar nation to Bandar Log) Player, has built his entire nation around anti-raiding power. That is, he gets the Vampire Queen. This is the correct thing for KissBlade to do.

HOWEVER, IT IS PATHETIC THAT THE ENTIRE PRETENDER DESIGN BE DETERMINED BY WEAK PD.
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